![]() You should not be standing next to your teammates to get cleaved down or AOE CC'd* One goal in mind: Kill the enemy carry as fast as possible. Sludge Bomb obviously synergizes with Hex giving CD reduction. The raw speed, but also being able to teleport through walls, too good to pick anything else. Energy Amp is 21% increased dmg after Unite move, this synergized with 40% extra HP from Buddy Barrier is a serious force to be messed with. Games often come down to big end game clashes. Wise Glasses, pretty obvious, % based special attack. 80% total team HP in a big team fight, Insanely good. ![]() At least lvl 20 Buddy Barrier gives you 40% hp when you Unite move as well as a low HP teammate nearby. Flat stats in this game are BAD! You want % based items, values are high in this game. ![]() As far as Held items go, you can also find success with subbing a Shell Bell or Special Atk Specs, but after testing, I found them not to be worth. Full Heal might be better that Eject button, especially in big team fights, but I find Eject button is more useful in more scenarios. Overall I believe this is the absolute best build. Level up in the darkness and gank unsuspecting enemies, coordinated with allies. You have the most access to bigger creeps for faster levels and the most gank opportunity. Low success rate in lane, pretty much have to be in jungle. Has the user jump to the designated area and allows them to start sneaking with increased movement speed.The build is straight forward: Glass cannon nuker who excels at a hit and run playstyle. Upgrade at Level 11: Increases damage dealt by this move If this hits an opposing Pokémon that is affected by a status condition, it deals increased damage and its cooldown is reduced Has the user disappear and then reappear at the designated location, dealing damage to opposing Pokémon in the area of effect. Upgrade at Level 11: Increases the amount of damage dealt and HP restored by this move Wait time for Shadow Ball and Sludge Bomb is reduced If it hits again, the Pokémon sneaks up behind the opponent and attacks, doing damage and healing the user of that damage. When the attack hits, it puts the opposing Pokémon in a Sleepy Stage. Upgrade at Level 5: Upgrades to 1 of the following moves Upgrade at Level 13: Increases the poison effect's durationĪttacks with the user's tongue and pulls opposing Pokémon towards the user Hurls unsanitary sludge to the designated area, leaving opposing Pokémon poisoned when it hits. Upgrade at Level 13: Increases damage dealt by this move Def of opposing Pokémon for a short time when it hits Hurls a shadowy blob at the target, decreasing the movement speed and Sp. ![]() Upgrade at Level 7: Upgrades to 1 of the following moves Shoots multiple sinister flames, dealing damage to opposing Pokémon and leaving them burned when it hits When the Pokémon is not in combat, its movement speed is increasedīecomes a boosted attack with every third attack, dealing increased damage to nearby Pokémon when it hits Black: Victini & ReshiramWhite: Victini & ZekromĪeos Emporium - 10,000 Aeos Coins / 575 Aeos Gems.Pokémon Ranger & The Temple of the Sea!.Mystery Dungeon - Explorers of Time & Darkness.Mystery Dungeon: Blazing, Stormy & Light Adventure Squad.Pokémon Battle TrozeiPokémon Link: Battle. ![]()
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